Published February 28, 2003
by Springer .
Written in English
|Contributions||Ryohei Nakatsu (Editor), Junichi Hoshino (Editor)|
|The Physical Object|
|Number of Pages||552|
About this book This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC ). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Buy Entertainment Computing – ICEC 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September , , Proceedings (Lecture Notes in Computer Science Book ): Read Books Reviews - ufacturer: Springer. Read the latest articles of Entertainment Computing at , Elsevier’s leading platform of peer-reviewed scholarly literature. Read the latest articles of Entertainment Computing at , Elsevier’s leading platform of peer-reviewed scholarly literature Skip to Journal menu Skip to All issues ScienceDirect.
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Art and Technology of Entertainment Computing and Communication book. Read reviews from world’s largest community for readers. Art and Technology of Ente 4/5(3). CiteScore: ℹ CiteScore: CiteScore measures the average citations received per document published in this title. CiteScore values are based on citation counts in a given year (e.g. ) to documents published in three previous calendar years (e.g. – 14), divided by the number of documents in these three previous years (e.g. – 14). Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. All I need to do is pull out my phone and go straight to my Entertainment Book App and I can see what’s in the area. I love that I help out a local sporting team when I purchase my membership. It’s a win win. Trina Devetak. Newcastle. Download the App. Download the .