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Entertainment Computing Technologies and Applications (IFIP International Federation for Information Processing) by

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Published by Springer .
Written in English


  • Multimedia,
  • Entertainment computing,
  • Computers,
  • Computers - Other Applications,
  • Computer Books: General,
  • Social Aspects - Human-Computer Interaction,
  • Interactive & Multimedia,
  • Miscellaneous Software,
  • Computers / Interactive Media,
  • Congresses

Book details:

Edition Notes

ContributionsRyohei Nakatsu (Editor), Junichi Hoshino (Editor)
The Physical Object
Number of Pages552
ID Numbers
Open LibraryOL8372577M
ISBN 101402073607
ISBN 109781402073601

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  Art and Technology of Entertainment Computing and Communication book. Read reviews from world’s largest community for readers. Art and Technology of Ente 4/5(3). CiteScore: ℹ CiteScore: CiteScore measures the average citations received per document published in this title. CiteScore values are based on citation counts in a given year (e.g. ) to documents published in three previous calendar years (e.g. – 14), divided by the number of documents in these three previous years (e.g. – 14). Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. All I need to do is pull out my phone and go straight to my Entertainment Book App and I can see what’s in the area. I love that I help out a local sporting team when I purchase my membership. It’s a win win. Trina Devetak. Newcastle. Download the App. Download the .